Developed together with Hotel Pro Forma, Amduat. A Play Machine is an interactive version of the Amduat – an ancient Egyptian funerary text. The game is played out in twelve short mini games, corresponding to the twelve hours of the myth.
Using only the trackpad to alternate between scrolling up and down, the player helps Re along.
For Amduat. A Play Machine I worked as an art director, developing both the visual expression for the game, and 2D art assets in the game.
Creative lead, sound design: Jacob Hvid Amstrup
Project management, narrative design: Lucas A. V. Møller
Art direction, game art: Adam Ryde Ankarfeldt
Technical direction: Rasmus Emil Odgaard
Technical design: Nikolaj Schildt Christensen
Gameplay design: Christopher Aleksander Orloff Bech
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Adam Ryde Ankarfeldt