Oust is a top-down, twin-stick, local multiplayer, social deduction game for four players.
Players take control of agents of an oppressive government – The ODR.
They are tasked with locating and burning illegal art and literature.
But one of the players is a western spy, trying to disrupt the operation. Will the ODR prevail, or fall to the west?
On Oust I developed 3D assets and UI design, and worked with the team on creating balanced multiplayer game design.
Game design: Adam Ryde Ankarfeldt
Game design: Jacob Hvid Amstrup
Game design: Nikolaj Schildt Christensen
Programming: Adrian Radziszewski
Programming: Lasse Korvig Bjerregaard
Programming: Roman Sharess Karaba
All content © 2020
Adam Ryde Ankarfeldt