OUST

GAME DESIGN, ART DIRECTION, 3D MODELLING, LEVEL DESIGN

2018

Oust is a top-down, twin-stick, local multiplayer, social deduction game for four players.
Players take control of agents of an oppressive government – The ODR.

They are tasked with locating and burning illegal art and literature.
But one of the players is a western spy, trying to disrupt the operation. Will the ODR prevail, or fall to the west?

On Oust I developed 3D assets and UI design, and worked with the team on creating balanced multiplayer game design.

Game design:
Adam Ryde Ankarfeldt
Game design: Jacob Hvid Amstrup
Game design: Nikolaj Schildt Christensen
Programming: Adrian Radziszewski
Programming: Lasse Korvig Bjerregaard
Programming: Roman Sharess Karaba

 

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oust2
oust3
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Char

Process

In Oust I worked as a 3D modeller, modelling the characters and buildings  to the city. I also worked as a level designer, setting up the scene in Unity and making sure that it was fair and balanced.

Skærmbillede 2019-04-01 kl. 21.29.53

ADAM RYDE

CVR 39332787

All content © 2020
Adam Ryde Ankarfeldt